using System;
using Microsoft.Xna.Framework;

namespace XNASpriteLib
{
	// TODO: Fully implement this class
	class RegistrationPoint
	{
		String name;
		Vector2 location;
		RegistrationPointSpecialization specialization;
	}
	
	enum RegistrationPointSpecialization
	{
		PARTICLE,
		SUB_SPRITE,
		SPAWN,
		CUSTOM
	}
}
